Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   22.21.13.8189
Begin MonoManager ReloadAssembly
Platform assembly: D:\Develop\ToJam12\bin\MEOW_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Develop\ToJam12\bin\MEOW_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Develop\ToJam12\bin\MEOW_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Develop\ToJam12\bin\MEOW_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Develop\ToJam12\bin\MEOW_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Develop\ToJam12\bin\MEOW_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Develop\ToJam12\bin\MEOW_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Develop\ToJam12\bin\MEOW_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.080 seconds
Platform assembly: D:\Develop\ToJam12\bin\MEOW_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Develop\ToJam12\bin\MEOW_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.428935 ms
The referenced script on this Behaviour (Game Object 'TrailRed') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'TrailBlue') is missing!
 
(Filename:  Line: 1743)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.303406 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1464.
Total: 0.461036 ms (FindLiveObjects: 0.058864 ms CreateObjectMapping: 0.056888 ms MarkObjects: 0.324740 ms  DeleteObjects: 0.020148 ms)

doing puzzlecontroller construct
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CellPool1 has been constructed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CellPool2 has been constructed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board1 has been constructed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board2 has been constructed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PuzzleController has been constructed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board1 took 6 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board2 took 8 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board1 took 9 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board2 took 14 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board1 took 26 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board2 took 18 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board1 took 13 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Board2 took 5 tries to find good initial layout!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2c7c -> priority: 1 
  Thread -> id: 1728 -> priority: 1 
  Thread -> id: 2904 -> priority: 1 
  Thread -> id: 397c -> priority: 1 
